Benderverse Mod -- Concept and Brainstorm

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Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

Woah. I finally had one of those days where I get up in the morning and feel like modding. V.0.2 is coming along reasonably well. We're almost to the point where I can get back to making sprites.

I was struggling to come up with a way to justify the existance of Royal Guard units, and I decided to give them really deadly 15 square ranged attacks and low base encumbrance. They are artillery units that will cost more individually than Jaguar Warriors.

EDIT: also, Dai Li are not sacred, because they are jerks. But they do have really nice magic harpoon attacks.
Last edited by Avoraciopoctules on Sat Apr 28, 2012 12:25 am, edited 1 time in total.
User avatar
Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

Earth Kingdom v. 0.2
http://www.mediafire.com/?apmb6dz2dx3be71

I've managed to use a crude fix for the backgrounds / shadows of militia C and soldier A, but it will leave them without shadows for the time being. I would like to hear how the earthbender soldiers fare in real battles, since I'm a little concerned they might not get to throw boulders much of the time.
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